EUROPEAN ATELIER OF CRAFTS 4.0. - DIGITAL SKILLS AND AUGMENTED DIDACTICS APPLIED TO THE EUROPEAN ATELIER OF CRAFTS MODEL
01/11/2021 – 31/10/2023
Type of project
KA2 COOPERATION PARTNERSHIPS
NATIONAL ERASMUS+ AGENCY (ITALY)
In a post-pandemic context that has further highlighted the structural weaknesses of the European VET system by increasing the perception gaps in terms of accessibility, quality, attractiveness and effectiveness of educational approaches, the CR.E.ATE project intends:
1. to strengthen skills, competences and VET resources to effectively address the transition to digital education and learning, enhancing and promoting the use of ICT in order to initiate a continuous improvement process of educational, pedagogical approaches, preparation for the world of work and developing specific skills and methodologies for teachers and operators in particular aimed at a more effective and more consistent use of technological and digital resources to the new needs that emerge both from young people (demand) and from the labor market (supply).
2. The project also intends to develop and promote a virtual learning environment, open and participatory, accessible and inclusive, highly motivating and emotionally attractive, able to stimulate and bring out the creativity and talent of young people and to trigger virtuous dynamics of encounter. effective between job supply and demand and strengthen collaboration and cooperation between VET providers, companies and representatives of the world of work and institutions.
The Create 4.0 project represents an evolution of the previous CR.E.ATE which defined a common didactic model ("Crafts Atelier") based on the measurement of three categories of professional skills (head, hand, heart). Innovation concerns the integration of the digital methodologies of augmented education and digital story-telling to be developed as part of a latest generation Digital Educational Ecosystem characterized by a student-oriented, highly attractive and motivating approach.
The project is aimed at trainers / operators, students (ages 15-19), including those with socio-economic and learning problems (BES-DAS) and stakeholders from the world of business, work, research and institutions.
The project involves 7 partners from 6 different countries 4 Training Schools, 2 Universities 1 Euroean organization representing SMEs + other strategic associated partners.
The heart of the project is the Pilot Test structured through a competitive and stimulating Contest in which students trained according to the new methodology become co-builders of digital and multimedia products through the application of team building techniques, learning by doing, Cooperative training and peer-to-peer learning.
The Create 4.0 project develops through inter-connected phases:
1.MANAGEMENT (Preparatory activities and communication / awareness raising and involvement campaigns, creation of the Steering Committee for the activation of transversal coordination and management functions, realization of 3 Project Meetings);
PR.01 Definition and elaboration of the methodological guidelines (TEACHING in CR.E.ATE 4.0)
PR.02 Development of a DIGITAL EDUCATIONAL ECOSYSTEM (LEARNING in CR.E.ATE 4.0)
C1. INTERNATIONAL LAB FOR TRAINERS
Launch of the PILOT TEST for the experimentation of the new educational model:
1st STEP: CONTEST / Gaming Strategy launch
2nd STEP: (National Contest Phase) virtual & distance learning through OER
STEP 3: (International Contest Phase) INTERNATIONAL LAB FOR LEARNERS - Mobility of VET students selected during the national phase of the CONTEST
4th STEP: Final evaluation of PILOT TEST results (Evaluation Report)
PR.03 Digital Story-telling Tool Package (TELLING the CR.E.ATE 4.0 EXPERIENCE)
Consortia (coordinating and partners)
Coordination: Ecipa Umbria Scarl, Italy
Teb Edukacja SP. Z.O.O (Poland)
IES José Luis Castillo—Puche (Spain)
Rigas Makslas un Mediju Tehnikums (Letonia)
Universitatea Politehnica Timisoara (Rumania)
University of Almería (Spain)