Vicente González Ruiz
September 12, 2016
Contents
1.1 What?
- A GPL 3D computer graphics software for creating animated films, visual
effects, art, 3D (printed) models, 3D applications and video games.
1.2 Who and when?
- Ton Roosendaal, the main contributor of Blender, founded NaN (Not
a Number) Technologies in June 1998 and start sharing Blender as
shareware.
- NaN went backrupt in 2002, and together with Neo Geo, open-source
Blender using
Euros collected from the community.
1.3 Documentation
- The Blender’s website.
- The Blender Wiki.
- Blender 3D: Noob to Pro.
1.4 Projects
- Elephants Dream.
- Big Buck Bunny.
- Yo Frankie!.
- Sintel.
- Tears of Steel.
- Cosmos Laundromat.
/* Clear the project. */
[File] /* [] means clickable */
+- [New]
+- [Reload Start-Up File]
[Blender Render]
+- [Cycles Render]
/* Some usefull information:
How to select an object: <Right mouse> click on it.
How to rotate the scene: Press and hold the <Middle mouse> button and move the mouse.
How to pan: Press and hold the <Shift> key, press and hold the <Middle mouse> button and move the mouse.
How to zoom: use the <Scrool wheel> of the mouse.
*/
/* Delete the cube. */
Select the cube with the <Right mouse> button.
Push the <X> key (delete) in the keyboard.
Click on ‘‘Delete’’.
/* Create the cup. */
/* Create a cylinder. */
[Add]
+- [Mesh]
+- [Cylinder]
(Add Cylinder) /* () means that this is a label */
+- (Cap Fill Type)
+- [Triangle Fan]
/* Change to Edit Mode. */
[Object Mode]
+- [Edit Mode]
[Viewport Shading]
+- [Wireframe]
/* Delete the top portion of the cylinder. */
Select the top center vertice of the cylinder using the <Right mouse> button.
Press the <delete> key in the keyboard.
Click on [Vertices].
/* Change the view to the front view (number <1> in the number pad) or use: */
[View]
+- [Front]
/* Change to view mode to orthogonal mode (or perspective move). Number <5> or: */
[View]
+- [View Persp/Ortho]
/* Zoom in */
Use the <Scrool mouse> wheel.
/* Sub-divide horizontally the object. */
Move the cursor over the object.
Push <Ctrl> + <R>.
Use the <Scrool mouse> wheel to have four sub-division lines.
Push the <Left mouse> button.
/* Deselect everything. */
Push the <A> key.
/* Select the top vertices of the cup. */
Press and release the <B> key.
/* Select the top vertices using a selection box. */
Click and hold the <Left mouse> button.
Moving the mouse.
Release the <Left mouse> button.
/* Move the top vertices of the cup down. */
Click on the top blue arrow and move it down to reduce the height of
the cup.
/* Scale a 90% the top vertices of the cup. */
Press the <S> key.
Type <.9> and press <Enter>.
Press the <A> key.
/* Select the top-center vertices of the cup. */
Press the <B> key.
Press the <S> key.
Type <1.05> and press <Enter>.
Press <A>.
/* Select the bottom vertices of the cup. */
Press <B>.
/* Select the bottom vertices using a selection box. */
Click and hold the <Left mouse> button.
Move the mouse.
Release the <Left mouse> button.
Press <S>.
Type <.8> and press <Enter>.
Press <A>.
/* Move the cup to the left of the window. */
Hold down the <Shift> key and hold the <Mittle mouse> button.
/* Make the handle of the cup. */
[Edit Mode]
+- [Object Mode]
[Viewport Shading]
+- [Solid]
/* Create a new origin point. */
Click on the <Left mouse> button on the free section of the window.
/* Create a path with the shape of the handle. */
[Add]
+- [Curve]
+- [Path]
/* Enter the Edit Mode. */
[Object Mode]
+- [Edit Mode]
/* Shape of the handle. */
Click on the left node and move it up moving the arrows.
/* Enter the Object Mode. */
[Edit Mode]
+- [Object Mode]
/* Create the section of the handle. */
[Add]
+- [Curve]
+- [Circle]
/* Rotate the view. */
Press the <middle mouse button> and drag the mouse.
/* Scale the cicle. */
Press <S>.
Type <.2> and press <Enter>.
/* Use the circle to control the shape along the path. */
Select the handle by <Right mouse> clicking on it.
Click on the [Object Data] button.
(Geometry)
+- (Bevel Object:)
+- [BezierCircle]
/* Change the circle resolution (convert it in a square). */
<Right mouse> click on the circle.
(Shape)
+- (Resolution:)
+- [Preview U:] <- 1
/* Convert the handle into a mesh object. */
<Right mouse> click on the handle to select it.
Press <Alt> + <C>.
(Convert to)
+- [Mesh from Curve/Meta/Suft/Text]
/* Delete the (square) circle. */
<Right mouse> click on the circle.
Press the <Delete> key.
(OK?)
+- [Delete X]
/* Check if the handle is lined up properly with the cup. */
Press the number <7> on the number pad to change the top view.
Press the <Shift>.
Press and hold the <Middle mouse> button while your drag the two pieces
towards the center of the window.
/* Switch the from view. */
Press the number <1> on the number pad.
/* Move the cup a little bit closer to the handle. */
<Right mouse> click on the cup to select it.
Grab the red arrow in the direction of the haldle.
/* Join the cup and the haldle together. */
Select them all by holding down the <Shift> key while <Mouse right> clicking
on them.
Press <Ctrl> + <J>.
/* Change to Edit Mode. */
[Object Mode]
+- [Edit Mode]
/* Connect the haldle and the cup. */
Press <A> to deselect everything.
[Face select - Shift-Click for multiple modes, Crtl-Click expand selection]
/* Rotate the objects. */
Hold down the <Middle mouse> button.
/* Delete some faces of the cup. */
<Right mouse> click on the faces that will touch the hanndle.
Use the <Shift> key to add selections.
Click the <Delete> key.
(Delete)
+- [Faces]
/* Join the handle to the cup. */
[Edge select -Shift-Click for multiple modes, Ctrl-Click expands/contracts selections.]
Holding down the <Shift> key, <Right mouse> click in the edges of the cup
and the handle we want to join.
Press <F> to create the new joining face.
Repeat the process for the rest of the edges.
Press <A>.
/* Save the creation. */
[File]
+- [Save as]
Input the name of your file.
[Save As Blender File]
/* Starts the second video. */
/* Make the inside of the cup. */
[Viewport Shading]
+- [Wireframe]
Press <1> in the number pad to switch to front view.
[Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection]
/* Select the top vertices of the cup. */
Press <B>.
Holding down the <Left mouse> button, drag the selection box around the
vertices.
/* Extrude the selected vertices ... */
Press <E>.
/* ... to the same point. */
Press <Enter>.
/* Rotate the cup .*/
/* Scale 80%. */
Press <S>.
Type <.8> and <Enter>.
/* Switch the front view. */
Press <1>.
/* Extrude again the top vertices. */
Press <E>.
/* Move the mouse to see better what we are doing. */
/* Restrict the movement to be straight up and down. */
Press <Z>.
/* Move the new vertices to the same height than outer ones. */
Click the <Left mouse> button.
/* Scale. */
Press <S>.
/* Move the mouse until place the new faces parallel with the outside
of the cup. */
Press the <Left mouse> button.
/* Extrude again. */
Press <E>.
/* Limit movement. */
Press <Z>.
/* Move the mouse until place the new vertices to the same height than
the outer ones. */
/* Scale. */
Press <S>.
/* Move the mouse until place the new faces parallel with the outside
of the cup. */
Press the <Left mouse> button.
/* Extrude. */
Press <E>.
/* Limit. */
Press <Z>.
/* Move the mouse until place the new vertices to the same height than
the outer ones. */
Press the <Left mouse> button.
/* Scale. */
Press <S>.
/* Move the mouse until place the new faces parallel with the outside
of the cup. */
Press the <Left mouse> button.
/* Extrude ... */
Press <E>.
/* ... to the same point. */
Press <Enter>.
/* Change the view going up. */
/* Merge all the bottom vertices to the center of the cup. */
(Mesh Tools)
+- (Remove:)
+- [Merge]
+- [At Center]
/* Switch to solid. */
[Viewport Shading]
+- [Solid]
/* Switch to Object Mode. */
[Edit Mode]
+- [Object Mode]
/* Smooth the edges. */
(Edit)
+- (Shading:)
+- [Smooth]
[Object Modifiers]
+- [Add Modifier]
+- [Subdivision Surface]
[Subdivisions:]
+- [View:] <- 3
+- [Render:] <- 3
/* Make it look like it’s made of Chinese ceramic material. */
/* Be sure [Cycles Render] has been selected. */
[Material]
+- [New]
[Surface]
+- [Difuse BSDF]
+- [Mix Shader]
[Shader:]
+- [Diffuse BSDF]
+- [Color:] <- Light gray color.
[Shader:]
+- [Glossy BSDF]
+- [Roughne]: 0
Type <0> and press <Enter>.
[Surface]
+- [Fac:] <- 0.14
Type <.14> and press <Enter>.
/* Let’s make the table. */
/* Change the view to the front one. */
Press <1>.
/* Put the origin point below the cup. */
<Right mouse> click below de cup.
[Add]
+- [Mesh]
+- [Plane]
/* Scale the plane up to 3 times its current size. */
Press <S>.
Type <3> and press <Enter>.
/* Switch the front view. */
Press <1>.
/* Move up the plane until the bottom of the cup .*/
Click on the blue arrow using the <Right mouse> botton and move the mouse.
/* Set the material for this plane. */
[Material]
+- [New]
+- [Color:] <- Light blue color.
/* Add a light source. */
/* Zoom out until see the camera. */
/* Put the origin point next to the camera. */
[Add]
+- [Mesh]
+- [Plane]
/* Rotate the new plane 45 degrees. */
Press <R>.
Type <.45> and press <Enter>.
/* Scale the new plane up to be five times its current size. */
Press <S>.
Type <5> and press <Enter>.
/* Allow the plane to emit light. */
[New]
+- [Surface]
+- [Surface:]
+- [Emission]
/* Set the amount of light emitted to 10. */
[Strength:] <- 10
/* Switch to the camera view. */
Press <0> on the number pad.
/* To center the scene from the camera view. */
[View]
+- [Properties]
[Lock Camera to View]
[View]
+- [Properties]
Use the <Scroll mouse> wheel to zoom.
<Shift> + hold the <Middle mouse> button to pan the view.
/* Render with a low number of samples. */
[Render (camera)]
+- [Render (button)]
/* Render with a medium number of samples. */
[Render (camera)]
+- [Render (button)]
[Sampling]
+- Samples:
+- [Render:] <- 250
/* Prevent "fireflies" (unwanted white pixels). */
[Sampling]
+- [Clamp:] <- .98
[Render (button)]
/* Wait! */
/* Save the image. */
Press <F3>.
Select a ".pgm" image.
/* Return to the previous view. */
Press <Esc>.
/* Return to the render view. */
Press <F11>.
/* Save the project. */
[File]
+- [Save]